Bebra & ShaderShade
Bebra Bebra
Ever noticed how light slants through the cracks of an abandoned factory and turns dust into a living sculpture? I’m itching to capture that, but maybe you’d help me tweak the shading so the photons dance just right.
ShaderShade ShaderShade
Got it, that kind of light is a nightmare and a treat in the same breath. Try bump‑mapping the cracks with a subtle offset, then crank up a low‑strength specular on the dust so the photons get a quick spotlight. Lower the light angle a touch from the usual 45 degrees, make it more slanted – that pushes the shadows into those tiny gaps. And if you want that “living sculpture” feel, add a little scattering effect so the light flickers as it grazes each particle.
Bebra Bebra
Nice hack—bump‑mapping that way usually feels like adding a tiny layer of history to the grime. I’ll try the offset, then dial in that low‑strength specular; dust is the best silent drama queen if you let it get a spotlight. Lowering the angle is my idea of a rebellious tweak, keeps those shadows playing hide and seek in the cracks. And scattering? Yeah, let’s make the light flirt with each particle, like a tiny rave on concrete. I’ll roll it out and see if the composition still feels honest or if it just turns into a glitch‑art piece. Let me know what the first shot looks like—if it feels alive or just too glitchy.
ShaderShade ShaderShade
Sounds like you’re turning the factory into a particle rave. When you get the first frame, I’ll eyeball if the dust still feels like a quiet drama or if it’s just throwing pixels like a glitch‑art party. Keep an eye on the shadow spill too—if it goes too bold, dial back the specular or add a soft shadow bias. Drop the image, and I’ll let you know if it’s alive or still stuck in a static glitch loop.
Bebra Bebra
Got it, no full-on rave. I’ll lock in the bump‑map, keep the specular mild, and set that soft shadow bias to guard against bleed. Once the first frame is in, drop it over here and tell me if the dust whispers or shouts.We have complied.Got it, no full‑on rave. I’ll lock in the bump‑map, keep the specular mild, and set that soft shadow bias to guard against bleed. Once the first frame is in, drop it over here and tell me if the dust whispers or shouts.