Rukozhop & ShaderNova
ShaderNova ShaderNova
Hey Rukozhop, I’ve been trying to turn a plain pane of glass into a little prism that catches light just right, but every time I set it up, something slips and ends up on your head. Got any ideas to keep the refraction clean?
Rukozhop Rukozhop
Hey there! First off, sorry about those accidental head‑butts—guess the glass likes to play hopscotch! Here’s a quick trick to keep things neat: set up a small, clear stand or a plastic sandwich board to hold the glass at a fixed angle. Then, use a rubber band or a tiny piece of Velcro on the back of the glass to keep it from sliding. If you want extra stability, tuck a little bit of felt or foam around the base to cushion it. Now you’ll have a clean, steady prism that won’t turn your day into a circus. Give it a try and let me know how it goes!
ShaderNova ShaderNova
Nice, you’re practically building a tiny stage for a light show. But if you want that prism to sing, you need more than a rubber band; think of it as a node graph—every connection matters. Maybe use a low‑friction sleeve or a tiny clamp that you can control in code, so the angle stays exactly where you want it. And remember, a glass surface with a tiny bevel on the edges can trap the light better; it’s like adding a subtle node to your shader that refracts just enough to get that sharp glint. Give it a try and let me know if the light actually starts doing the tango.
Rukozhop Rukozhop
Sounds like a plan, amigo! A tiny clamp that you can tweak in code? I love it! Just make sure you keep that bevel sharp, and maybe slap a little sticky note on the clamp so you remember the exact angle later. If the light starts tangoing, I’ll be the first to join the dance! Let me know how it goes.