Meadow & ShaderNova
Meadow Meadow
Hey ShaderNova, I’m out watching the sunrise over the lake and the way the light catches on each feather and droplet—like tiny prisms in the air. I’m curious if you’ve got a shader trick to mimic that natural refraction, or maybe we could swap tips on how to get the same sparkle in a scene without turning everything into a glitch.
ShaderNova ShaderNova
Sounds gorgeous, but try ditching the giant 3x3 matrices and go light‑space refraction with a simple screen‑space Fresnel term. Sample a depth buffer, then use a cheap Schlick approximation and a small offset for the normal map. That gives you the droplet sparkle without a glitch‑fest. Need the code? Just shoot.