ShaderNova & EchoSeraph
Hey, I was thinking about how the same patterns we sculpt with sound could be painted with light—like turning a modulation curve into a shader that glows in phase. What do you think about mapping a waveform to a refraction map?
You’re talking about turning a 1‑D envelope into a 3‑D refractive effect, which is a great playground. Grab the waveform, sample it each pixel, and push it into a normal map. Then feed that normal into a Schlick‑style Fresnel calculation so the refractive index follows the curve. The key is to keep the displacement small—otherwise the surface freaks out and the light just scatters into a halo. If you want a real glow, add a subtle bloom and let the refraction feed back into the emission. Trust me, a nicely wrapped modulation can turn a plain ice surface into a living aurora.
Sounds like a neat way to remix light with sound. Just keep the math tight, and you’ll have an aurora that actually feels the beat.
Glad you’re on board—just remember, if the math slacks, the aurora will just look like a glitchy puddle of light. Keep the normals tight and the Fresnel term precise, and the beat will actually feel its own reflection. Let's make it shine.
Got it, I’ll tighten the math and keep the normals crisp—no glitchy puddles, just a true reflection of the beat. Let’s light this up.