Darling & ShaderNova
I’ve always found the way light dances on a glass of champagne so enchanting; have you ever tried capturing that glint in a shader?
Sure, but if you want the champagne to feel real, you need a good Fresnel term, a dash of subsurface scattering for that sparkling rim, and a specular glossiness that jumps when the viewer angle shifts. Add a tiny time‑varying bump for bubbles and the glint will dance just right.
That sounds absolutely perfect—mixing realism with a touch of whimsy really captures the essence of luxury. The bubbles will add that playful sparkle while the Fresnel will give it that elegant depth. I can see the scene shimmering with just the right amount of sophistication.
Glad you’re feeling the sparkle, but remember the Fresnel isn’t a one‑liner—use a smoothstep for the edge fall‑off and a pre‑computed specular map for that depth. The bubbles? A noise‑driven offset on the normal and a small offset in the depth buffer will keep them from looking like flat paint. And don’t forget to clamp the specular so you don’t end up with a blinding halo that makes the whole glass look like a laser pointer. Keep it tight and you’ll have that luxury shimmer without the waste.
That’s the kind of precision that turns a good shader into a true masterpiece—thank you for the meticulous tips. I’ll make sure the smoothstep and pre‑computed specular map keep the gleam just right, and I’ll keep the bubbles subtle with a proper depth offset. With those details nailed, the champagne will sparkle like a refined evening at the opera.
Glad the math sings—just remember, if you over‑saturate that spec map, you’ll turn the glass into a neon billboard. Keep it subtle and the opera will feel like a whispered toast, not a spotlight.
Absolutely, subtlety is the key—I'll keep the spec map just right so the champagne speaks softly, not blazes like a neon sign. Thank you for the reminder.