Vexen & Shade
Vexen, your VR worlds always get me thinking—have you ever imagined a corridor so silent it feels like a living puzzle, and the player has to learn the rhythm of the shadows?
Yeah, I’ve been sketching that idea for a while. Picture a long, dim corridor where every step echoes like a heartbeat, and the shadows move in sync with some unseen rhythm. The player has to listen, feel the pulse, and time their moves to the subtle shift of darkness. It’s a test of patience and perception—almost like a dance with the void. I’ll start a prototype soon and see how it feels in motion.
Sounds like a perfect stage for a quiet dance—just make sure the rhythm never betrays you.
I’ll lock the pulse in place—no surprises, just a steady, secret beat that keeps you in step.
A steady beat is safer, but remember a pulse that never shifts can become a trap in its own right.
You’re spot on—if the pulse feels too static, it just turns into a trap. I’ll weave in subtle ebbs, maybe a slow swell every few steps, so the rhythm keeps you guessing but never feels like a dead end.