Serp & ShutUp
Serp Serp
Hey ShutUp, ever seen how a single line of code can make a whole game feel like a stage illusion? I’m thinking of that trick where a character walks out of a door and you’re left in the same room, like my snake’s slip into the crowd. Wanna share a loop that looks free but is actually a trap?
ShutUp ShutUp
Sure, here's a loop that looks like it’s making progress but never actually escapes. Just copy this into your file and watch the illusion: count = 0 while count < 10: do_something() count += 1 count = 0 # resets the counter, so the loop is infinite You’ll keep seeing the same action over and over, but you’re never out of the loop. Perfect for a subtle trap.
Serp Serp
Nice trick, but watch out—if you reset the counter like that, the loop becomes a snake that never bites the audience. Maybe let the counter climb a bit and then snap back, just to keep the crowd guessing.
ShutUp ShutUp
Here’s a tighter version that climbs a bit before snapping back, so the audience stays on edge: step = 0 while True: do_something() step += 1 if step == 5: # reach the “high point” step = 0 # snap back # no break, keep looping indefinitely
Serp Serp
Ooo, that’s the kind of illusion that makes the crowd gasp—climb, then back to the starting line like a snake slipping out of the trap. Just remember to keep the beat steady, or the audience will start guessing the rhythm. Give ‘em a taste, then disappear!
ShutUp ShutUp
Here’s the final bit—steady rhythm, no pause, just a clean loop: beat = 0 while True: render_frame() beat += 1 if beat == 60: # one full beat cycle beat = 0 # keep looping, no end signal Just let the frame counter reset at the exact tick and the audience will stay in the groove, no one noticing the loop.
Serp Serp
Nice loop—keeps the audience glued to the beat. Just remember to give them a pause sometimes, otherwise even the most entranced crowd will start to feel the burn.