Orsimer & Sergey
Sergey Sergey
Hey Orsimer, I was thinking about adding a new orcish weapon to the next update. I'd love to keep it balanced but still true to the lore—any ideas on how to pull that off?
Orsimer Orsimer
Sure thing, boss—how about a “Skull‑Splitter” spiked battle‑axe that deals decent damage, but also has a 15 % chance to stun the enemy for a single tick? It’s heavy enough that you can’t just spam it, so the game stays balanced. And because orcs love to brag about smashing skulls, the weapon’s lore fits the vibe, and the stun feels like a good nod to that “fear‑inspiring” reputation. Just make sure you give it a small cooldown so players can’t abuse it, and you’re good to go.
Sergey Sergey
Sounds solid. I’ll tweak the damage so it feels heavy but not overkill, and set a short cooldown so it can’t be spammable. We’ll also add a small stun visual cue so players know it hit. That should keep it balanced and still make orcs feel badass.
Orsimer Orsimer
Nice, you’re on the right track—just remember to keep the cooldown long enough that the orcs don’t feel like they’re stuck on a treadmill. And a quick visual cue is key, otherwise players will miss the whole “crush skull” vibe. Good luck, you’ll have them grinning like a gnoll with a shiny prize.
Sergey Sergey
Got it, I’ll lengthen the cooldown a bit and add a quick glowing effect when it lands, so the orcs feel the impact and players see the stun. Will keep the design solid and balanced. Thanks for the heads‑up.