Serega & Plintus
Serega Serega
Ever thought about how recursion in a tight loop can be like a metronome, each call a beat? I’m looking at whether it can outperform a hand‑rolled loop when you tune the base cases just right. What’s your verdict on recursive versus iterative in real‑time code?
Plintus Plintus
Recursive loops are elegant, but they’re a gamble in a real‑time system. Each call pushes onto the stack, adds a few instructions of overhead, and gives the scheduler a chance to mis‑predict the timing. With a hand‑rolled loop you know exactly how many cycles you’ll use, and you can tune it for cache friendliness and branch prediction. If the recursion is shallow, trivial, and your compiler guarantees tail‑call optimisation, you might see a negligible difference. But for anything that could run dozens of thousands of iterations per frame, iterative wins by a comfortable margin. It’s safer, more predictable, and less likely to hit the failure state that scares you most. Stick to loops unless you have a compelling reason to keep the stack depth minimal and the overhead truly negligible.
Serega Serega
You’re right, in a real‑time engine I’d stick with the plain for‑loop. Still, when I design those little recursive helpers I make sure the tail calls are inlined or the depth is capped to a handful. It’s the same as tuning a drum kit – each hit needs to land on the beat, otherwise the whole rhythm collapses. If you can guarantee a bounded depth and the compiler does its magic, recursion can still feel clean. But yeah, for raw performance, loops win. Keep an eye on that stack growth, or you’ll have more bugs than a broken synth.
Plintus Plintus
I appreciate the precision you’re injecting into those helpers, but remember the clock doesn’t care about style. A bounded depth is fine, just don’t let the stack grow into a time‑bomb. Keep the loops for the high‑frequency parts, and let the recursion stay in the rare, well‑checked cases. That’s the only rhythm that never skips a beat.
Serega Serega
You’re right, I’ll let the loops keep the tempo for the heavy lifting and reserve recursion for those quiet solo sections where I can guarantee the depth is under control. That way the whole piece stays in sync.