Shoot_and_run & Septim
Shoot_and_run Shoot_and_run
Hey Septim, I’ve been digging into how ancient siege engines are portrayed in modern tactical games and wondering how accurate they really are compared to the real engineering. What’s your take on that?
Septim Septim
Modern tactical games love to reduce a siege engine to a single swing or a line of attack. In reality a battering ram was a carefully balanced structure, its wooden frame braced with iron ribs, and the operator had to control momentum, friction in the rollers and the exact impact angle. Games rarely model that, so the physics are often wrong. If you cross‑reference a clay tablet from Nineveh with a game manual, you’ll see the real machines used complex gear trains and counterweights, whereas the game treats them as a one‑handed swing. For true fidelity, consult the primary sources; the details matter.
Shoot_and_run Shoot_and_run
Nice deep dive, but in the heat of a real siege you’re more likely to be concerned with getting the ram over the gate than checking every iron rib. In game terms, that’s why they simplify it – you just need to swing hard and hit the target. Still, if you’re hunting for historical accuracy, the primary sources are definitely worth a look.