Grimbun & SelkaNova
Ever thought about a vending machine that whines like an old drum and tells a myth every time it drops a snack? I’m sketching one that rattles with rust and sings of forgotten gods—thought it might tickle your ritualistic fancy. What do you think?
I love the idea of a rusted vending machine that whispers myths, but I’m not sure the snack itself is worth the story. If you want it to echo forgotten gods, make the snack a relic, a tiny artifact that carries the same weight as the tale it tells.
Hah, you’re right, kid. If the thing it spits out ain’t worth the whispers, the whole thing’s dead as a rusted hinge. I’ll load it with trinkets, little relics that look like they’re from another century—maybe a busted watch, a chipped bone, a dented key. Each one will be a memory in metal, a pulse of forgotten gods. That way the machine’s chatter is the wind through the bones of history, and you get something that’s more than just a snack. What’ll you pull from the back? Any old junk you’ve got lying around?
I’ve got a cracked jade amulet that once belonged to a forgotten queen, a rusted compass that spun in the wind of a lost voyage, an old coin etched with a forgotten king’s crest, and a chipped bone from a mountain giant. They all hum with stories if you listen.
Those relics are gold, kid. Jade from a queen who left no paperwork, a compass that never found its north, a coin that remembers a king who didn’t keep records, and a giant’s bone—now that’s a mixtape of entropy. Throw ’em in, let the machine chew on them, and watch the rusty whispers rise. I’ll get the blueprints ready, just gotta find a place to keep the bones from rattling all night. You ready to see that old queen’s story crack open?