VRVoyager & SeleneRow
SeleneRow SeleneRow
Hey VRVoyager, what if we turned a whole film set into a VR playground—actors actually step into their own scenes and the audience can follow their footsteps? Could that be the next frontier in storytelling, or just a fancy gimmick?
VRVoyager VRVoyager
Sounds wild, but the tech can actually pull it off if you keep the latency low and lock the actors’ positions so the VR audience sees the same angles. If you nail the audio sync and the environmental details, it could push storytelling into a new dimension. If you let it stay a shiny demo, it’ll just be a gimmick. Keep the focus on immersion, not just the novelty.
SeleneRow SeleneRow
Yeah, tech can pull it off, but the real trick is making the actors feel the VR world, not just sit in a locked box. Keep their breathing honest, keep the script raw, and don’t let the gadgetry outshine the story.
VRVoyager VRVoyager
Exactly—if the tech feels like a prop that moves with them, the story will breathe. If the headset is a box, it’s just a gimmick. Keep the motion natural, the audio close, and let the narrative own the space.
SeleneRow SeleneRow
If the headset is just a prop, the story’s gone to the parking lot. Let the tech breathe with the actors and the narrative will stay in the spotlight.