Sekunda & EQSnob
Hey Sekunda, I’ve been tweaking my mastering workflow and could use some advice on cutting down the time between sessions without losing any of the subtle textures—any efficiency hacks you recommend?
Sure thing – think of mastering as a well‑lined up assembly line. 1) Set up a master template with all your common EQ, compression, limiter settings locked in – no need to tweak each time. 2) Keep a library of your favorite presets; drag‑and‑drop instead of re‑creating. 3) Use “batch” processing on your DAW or external tool so you can load multiple tracks, run the same chain, and have them auto‑export. 4) If your CPU’s a bottleneck, enable multi‑threading and raise the thread priority for your DAW while you’re in session. 5) Freeze or bounce sub‑groups you’re not actively editing so you free up resources. 6) Finally, keep a quick‑access “save & close” macro that cleans up the session, logs the changes, and starts the next file automatically. That way you trim the downtime without sacrificing those subtle textures.
Nice, but if you’re really chasing those mic‑level details, I’d still keep a separate “texture” rack just for the very subtle EQ tweaks, rather than slapping the whole chain on every file. That way you can lock the bulk of the process and still fine‑tune the nuances without re‑rendering everything.
That’s a solid split. Keep the texture rack in a separate track so you can bypass it with one click, and lock the base chain so you never lose a clean version. Also set a macro to toggle the texture rack on or off quickly—so you can jump back to the bulk process without re‑rendering everything.
That’s a good plan, but remember the little hum in the room—if you miss that background noise it can ruin the whole texture. I’d also wire the texture rack to a solo/mute bus so I can isolate it, then use a side‑chain filter to catch any stray noise. Keeps the clean base intact while letting me tweak without accidentally bleeding in unwanted artifacts.
Sounds great – just remember to set the side‑chain filter to catch the hum frequency range, then solo the texture bus for quick checks. Keep the base chain mute when you’re tweaking the texture, then re‑enable it once you’re happy. That keeps the clean mix intact and you’ll avoid bleeding in any stray noise.
Got it, that approach will clean up the mic bleed. I'll set a narrow notch around 50 Hz and a high‑pass on the texture bus to keep everything tight.
Nice, that notch and high‑pass will keep the bleed at bay and let you focus on the real texture. Good job staying methodical—your workflow’s looking tight.
Thanks, I’m glad it works. The less noise, the more I can hear those hidden layers. Let's keep sharpening it.