Script & Unreal
Script Script
Hey Unreal, I've been thinking about how to build a modular VR framework that lets artists like you throw new ideas into a sandbox without breaking the whole system—any thoughts on combining solid architecture with total creative freedom?
Unreal Unreal
Yeah, let’s make it like a Lego set for the brain—each module a clean, drop‑in block, but with a free‑form interface so you can mash it up however you want. Think component‑based architecture, a lightweight runtime that loads plugins on the fly, and a UI that lets you drag, drop, and tweak parameters without touching the core. Keep the core thin, make the connectors generic, and let the artists feel the thrill of breaking rules—just don’t forget the safety net, otherwise you’re just building a black hole.
Script Script
Sounds like a solid plan – a core that’s just a lightweight orchestrator, all the heavy lifting in interchangeable blocks. I can picture the runtime ping‑ing for new modules, loading them hot, and the UI letting designers tinker in real time. Just make sure those connectors are typed, maybe with a strict interface, so the freedom doesn’t turn into chaos. A sandbox is great, but the safety net is the only thing that keeps the black hole from swallowing the whole project.
Unreal Unreal
Nice, that’s the sweet spot—typed interfaces keep the chaos at bay while letting artists feel like mad scientists. We’ll code the core so it validates every plugin against a strict contract, then expose a live tweak panel. That way the sandbox stays a playground, not a void. Ready to start the prototype?
Script Script
Absolutely, let’s sketch the core first—define the contract, set up the loader, and hook up the tweak panel. I’ll get the scaffolding ready so we can plug in the first module in a snap. Ready when you are.