ScoobyDid & Aelira
Aelira Aelira
Hey, I’ve been thinking about making a glitch‑filled art space that doubles as a puzzle—like a maze where the errors hide clues and the whole environment is a playful challenge. Think of a digital dreamscape that tricks you into seeing what’s really there. Want to brainstorm how to make that happen?
ScoobyDid ScoobyDid
Sounds wicked! First, think of a base grid that’s actually a maze—just put walls in a wavy pattern. Then, throw in random pixel glitches that appear only when you look from certain angles. Maybe a hidden clue only shows when the screen flickers in a particular rhythm. Use color glitches to lure eyes off the real path—like a red pixel that’s actually a red clue in the code. Add a timer that glitches out to scramble the path mid‑run, forcing you to adapt. And hey, slip in a tiny hidden door that only opens when you trigger a specific bug—like pressing a key at the exact right moment when the glitch spikes. That way the glitch is the key, not just a visual snack. Ready to mess with the code?