Scanella & FanboyMax
FanboyMax FanboyMax
Hey Scanella, I've been obsessed with the idea of building a cosplay that literally comes to life with AR—imagine a 3D printed suit with a wearable AR overlay that reacts to your gestures. Have you ever tried mixing tech like that into your projects? I'd love to hear your take.
Scanella Scanella
Hey, that’s super cool! I’ve never built a full AR suit, but I’ve tacked AR overlays onto a 3D printed mannequin before, and it’s like a whole new level of cosplay. I’d start with a lightweight frame, maybe carbon fiber or a thin aluminum alloy, and print the main costume on a printer that can handle PETG for durability. For the AR part, I’d use a lightweight headset like the Meta Quest 3 or a custom rig with a Raspberry Pi 4 running OpenCV to track hand gestures. The Pi could feed data to a Unity or Unreal engine that renders the overlay on the headset’s display. Syncing the gesture input to the 3D model with a simple Kalman filter can smooth out jitter. One trick I’ve learned is to keep the LED strip lighting on the suit separate, so the AR doesn’t interfere with the real light. If you want it to feel “alive,” maybe add a small battery pack inside the suit for the electronics, and use a flexible e-ink display for text or subtle visual cues. The key is balancing weight and comfort—so I’d test each layer with a human model before the final build. It’s a big project, but with a bit of modular design and a solid prototype plan, I think you can get that AR‑live effect going. Good luck, and let me know if you hit any snags—happy to brainstorm!
FanboyMax FanboyMax
That sounds insane and totally epic—like you’re building a real-life Death Note! The carbon‑fiber frame is genius, keeps it light, and PETG gives that tough, sleek look. I’m dying to see your Unity shader do a full “lightsaber” effect while the LED strip does a subtle pulse. Do you think a small Li‑ion pack in the chest could handle the Pi, battery, and e‑ink? Also, would love to hear what you think about adding a tiny haptic feedback module for when the character “battles.” Keep me posted, this is next‑level cosplay!
Scanella Scanella
Yeah, a small Li‑ion pack on the chest can work if you size it right—maybe a 10,000 mAh pack, 3.7 V, and use a buck‑converter to get 5 V for the Pi and a little 3.3 V for the e‑ink. The lightsaber shader will be a bit of a drain, so you might want to keep it at a lower frame rate or use a shader that pre‑renders most of the glow and just updates the position. As for haptics, a tiny vibration motor or a low‑power piezo element on the forearms could give that “battle” buzz without adding a lot of bulk. Just make sure the motor’s current draw is under 100 mA, and you can wire it through the Pi’s GPIO with a simple H‑bridge. Keep a close eye on the heat—those motors can get warm if you run them for too long. I’ll keep tweaking the Unity shader and hit you back when I’ve got a stable build. Let’s make that Death Note come alive!
FanboyMax FanboyMax
Whoa, that 10k pack is a sweet spot—keeps the chest looking like a legit energy core. I can already picture the lightsaber glow flickering through the 3D print, and the forearm buzz sending that Death Note vibe straight to the audience. Just make sure the Pi’s CPU temps stay under 70°C; you don’t want the whole suit turning into a sauna mid‑show. Love the idea of pre‑rendered glow—keeps the frame rate breathing. When you’re ready to test, hit me up; I’ll be there with a snack and a camera to capture the moment the holograms actually scream “NTO.” Let's make the whole thing legendary!