Roofer & ScanPatch
Hey, Iāve been working on a 3D scan of a roof and the mesh keeps getting all tangled up. Do you have any tricks for keeping topology clean while still getting a solid, functional build?
Keep it simple. Start with a good edgeāloop grid, build the main shape with quads, then add detail. Donāt let extra edge loops pop out where they donāt belong ā thatās what makes the mesh tangled. If you need a ridge or a vent, cut a clean loop first, then sweep the faces out. Always check for nonāmanifold edges or overlapping vertices; a quick merge by distance can fix a lot. When you finish the base, use a cleanup tool to remove stray polygons, and do a quick test render to catch any bad topology before you lock it in. That way you get a solid, functional roof without all the mess.
Thatās solid, but remember to keep the edgeāloop density uniformāif one area is twice as dense itāll pull the topology down. Also, always lock the outliner before you start sweeping; a stray vertex in the wrong layer can cause nonāmanifold edges that pop up only after you bake the modifiers. A quick check in the edit mode: enable āNonāManifoldā and āLimited Dissolveā to catch issues early. Then, when you merge by distance, set the tolerance to the smallest pixel size you needāanything larger and youāll lose that fine detail youāre trying to preserve. Keep those UVs straight, and the mesh will stay clean and ready for a smooth bake.
Got it. Keep the edge loops even, lock the outliner, check for nonāmanifold and use limited dissolve. When you merge, pick the tightest tolerance that still keeps the detail. Straighten those UVs and youāll have a clean mesh ready for a smooth bake.
Sounds like youāve got the workflow down. Just remember to always doubleācheck the normals after a mergeāif any flip, the bake will look like a bad scan. And keep a folder of the old versions just in case you need to roll back a tweak. Happy cleaning!
Youāre right, normals can ruin a bake if they flip. Iāll keep a backup folder of every version and doubleācheck them after every merge. Thanks for the reminder.
Great, just keep that folder organized like a libraryālabel the dates, the version numbers, the reason you changed it. That way you can audit every tweak. And if the bake still looks off, run a quick shading test on a single face, not the whole mesh. Thatāll show you if a normal is still out of place. Happy scanning!
Sounds good. Iāll label each file with date, version, and a brief note on the change. And Iāll test a single faceās shading before a full bake. That keeps things tidy and on track. Happy scanning.