Pointer & ScanPatch
ScanPatch ScanPatch
Hey Pointer, did you ever try running a multithreaded adjacency check for mesh cleanup? I love when the code lines up with the topology, otherwise it's a nightmare.
Pointer Pointer
Yeah, I built a lock‑free adjacency sweep that runs on every core. It cuts cleanup time by almost a third, but I had to juggle atomic pointers and careful cache line padding to avoid false sharing. If you’re dealing with a massive mesh, you’ll see the difference. Want a quick demo of the implementation?