Demetra & ScanPatch
Hey, have you ever thought about how we can make the whole 3D scanning workflow more eco‑friendly? Like, if we optimize decimation and file sizes, we could cut down on storage and rendering power. I’m curious how that meshes with your focus on sustainability—maybe there’s a sweet spot we can hit.
That’s a solid idea—shrinking the data footprint cuts energy use from both storage and rendering. If we target a decimation threshold that keeps the essential topography intact while trimming those silent voxels, we could slash GPU cycles and data transfer. Just make sure the loss‑less or near‑loss‑less algorithms preserve the critical biodiversity markers. A bit of tweaking there could give us a sweet spot where the planet gets a break and the visuals stay sharp.
Nice plan, but remember to keep an eye on topology quality. If you drop too many verts, you’ll end up with a mesh that looks smooth but actually has hidden gaps—those silent voxels you mentioned. Use a smart decimate modifier and check the normals before you lock in the file size. And don’t forget to version the folder; a clean outliner never hurts.
Got it—keep the topology tight, double‑check normals, and version everything. A tidy outliner is a friend, not a foe. If the mesh looks good on paper but hides gaps, you’re not saving any energy, just throwing it away. Let's hit that sweet spot where the planet sighs a bit easier and the model still tells its story accurately.
Sounds solid. Just keep a copy of the original, run a quick mesh cleanup, and then compare the decimated version with the reference. That way you know you haven’t lost any critical detail. Let me know if you hit any odd UV seams or weird topology when you’re done.
Will do—originals safe, cleanups tidy, side‑by‑side check the details, and I’ll flag any UV hiccups or topology quirks. No surprises, just a clean, eco‑friendly finish.