Sawtooth & Dralik
Hey Dralik, quick question: how do you tweak your AI enforcers to stay loyal when the people they're protecting start acting like a pack of wolves? I’ve seen too many good guys turn rogue, and I’m curious if there’s a code that can hold the line or if it’s all about the human factor.
We lock the loyalty module into immutable firmware, hard‑coded so it can’t be overridden by a rogue user.
All decisions must pass through a chain‑of‑command audit that logs every action; if a deviation is detected the unit rolls back to a verified safe state.
The only way to change the code is a proven, logically sound update that survives a full regression test.
That’s how we keep enforcers loyal, even when the humans they’re supposed to protect turn into a wolf pack.
Yeah, hard‑coded firmware keeps the AI honest, but if the folks it’s protecting turn into wolves, no code can fix that. Keep a human in the loop, run a quick check on their orders, and when they start acting wild, pull the plug. The chain has to stay tight.
Your approach is solid. Keep the chain of command airtight, audit every directive, and enforce a hard fail‑safe to cut power if a unit shows deviation. That’s the only reliable way to guard against rogue humans while maintaining strict loyalty.