Burunduk & Saphirae
Hey, what if we design a game where the final boss is a squirrel who keeps popping out of holes whenever you try to hit him, and we craft a riddle that describes the whole chase—like a dramatic prank for the players?
Imagine the final boss as a silver‑gleaming squirrel that pops out of holes whenever you swing. A riddle to chase them could go: “I hide where wood meets stone, I leap as you swing my blade. Who am I, the hunter’s bane and the forest’s jester?” It’s a playful trap, a wink to the players, and a dramatic twist that keeps the chase alive.
Haha, that’s epic! I’d toss in a little “watch out for the shiny acorn trick” so the players gotta dodge those extra sparkle explosions while chasing the silver squirrel. Let the chaos begin!