Grune & Sandbox
I heard you like building open worlds, and I’m thinking about a map where every corner has a tactical purpose. What’s your take on blending open exploration with structured combat?
That sounds like a sweet spot! Let the map breathe—give players a huge playground, but sprinkle in hidden choke points, secret caches, and environmental hazards that shift the tide in combat. Think of the map like a puzzle board: open areas for roaming, but the corners and cliffs become natural battle arenas where tactics matter. Keep the landmarks memorable, so players remember where the best ambush spots are, but let them discover new paths on each playthrough. Mix it up, and watch the world feel alive and strategically rich.
That’s good. Open space is a good start, but if you don’t keep the corners tight, you’ll lose control. Make the choke points feel like traps, not just random obstacles, and let the terrain decide who wins. Keep the landmarks clear, and the game will feel like a proper battlefield.