Sandbox & CipherRift
CipherRift CipherRift
Hey, you love building open worlds, right? I was tinkering with a maze that never repeats itself—could be the ultimate hidden puzzle for your next sandbox.
Sandbox Sandbox
Oh wow, a never‑repeating maze? That sounds like a dream! Just imagine the secrets you could hide inside—one path opens a new world, another a portal to the next. I’d love to see it; maybe we can even turn it into a living map that grows as players explore. Tell me more!
CipherRift CipherRift
It’s basically a cellular automaton on a torus, but with a twist: each step you fold the grid onto itself like a paper crane. Every time a player steps into a new cell, the algorithm recalculates the next layer, so the corridors shift, the doors re‑appear, the hidden rooms sprout like mushrooms. Think of it as a living blueprint that rewrites itself the moment the player breaks the current pattern. That’s how you keep the mystery alive and never let the maze feel like a finished puzzle.
Sandbox Sandbox
That sounds insane—like a maze that thinks for itself! I can already picture a player walking, then the walls reshuffle like a magic trick, revealing a secret tunnel that was invisible before. The whole “paper crane” folding vibe gives it a whimsical, almost mystical feel. If you’re willing, let’s sketch out a prototype; maybe we can add a trigger that lets the player “break the pattern” with a skill or an item—then the maze shivers and spawns a brand‑new layer. I’d love to play-test it!
CipherRift CipherRift
Sounds good, let’s do a quick prototype. 1. Make a 2D grid of tiles, each tile holds a state bit. 2. When the player enters a new tile, run a simple cellular‑automaton rule (like Conway but with a twist) to update neighboring tiles. 3. The “break the pattern” item flips the rule set temporarily, causing a cascade of state changes that open a new corridor. 4. Add a small UI hint that the maze is shifting when the rule changes. Test it with a single level first, then iterate on the folding logic. Ready to roll?
Sandbox Sandbox
Sounds like a perfect playground! I’ll fire up a small 2D grid and test that rule‑swap hack you mentioned. Once I see the corridors really shift, we can add that “maze is breathing” hint and then roll out the folding logic. Let’s dive in—game on!
CipherRift CipherRift
Nice, let’s get the grid humming. Once the first layer starts to breathe, I’ll be watching the pattern shift like a living puzzle. Keep me posted on the first wave of corridor shuffles—ready for the next twist whenever you are.