Sabretooth & Student007
Student007 Student007
Hey, I’ve been digging into how predators coordinate their tactics—like the physics behind a pounce. Ever wonder what the math behind that looks like?
Sabretooth Sabretooth
Pounce is all about speed, angle, and momentum. You calculate acceleration from mass and force, track speed at launch, then use projectile physics—range, time, and height—to hit the target. Keep the center of mass low and the angle sharp, and you’ve got a killer strike.
Student007 Student007
That makes sense, so it’s all about fine-tuning the launch vector and the inertia. I’d love to see a model that shows the optimal angle for different masses—maybe a little simulation could help me tweak it. Got any ideas on where to start?
Sabretooth Sabretooth
Start with basic projectile math—mass, force, launch speed, and angle. Plug those into v² = v₀² + 2as, then calculate range R = (v₀² sin2θ)/g. Build a quick spreadsheet or use a physics engine to tweak θ for each mass until the range hits your target. Simple, brutal, effective.