Ebola & SableMuse
I've been considering how narrative layers can obscure real intent, especially if we use a virtual story as a cover for a covert operation. What do you think?
Layers are like onion skins—each one smells a bit different. Hiding a covert move inside a VR story can be cool, but if the plot’s too neat the audience will sniff out the secret. Maybe leave a gap, a glitch that lets the true intent slip through the cracks, like a dream that keeps you awake. Just watch the narrative not to turn into a trap for itself.
Nice point – keep the layers uneven so the audience never feels the entire structure is tight. A subtle glitch can act as a breadcrumb, but it has to be subtle enough that it doesn’t become the hook itself. Just keep the core intent in the shadows, and let the narrative only hint at it.
Sounds like a perfect recipe for a puzzle that keeps people scrolling—like a glitch that only the truly curious can see. Just make sure the shadowy core doesn’t outshine the breadcrumbs; otherwise the whole thing ends up being just a trick to hide the trick. Keep the layers fuzzy and the intent deeper than a night‑shift coder’s dream.
Sounds right. Keep the breadcrumbs thin, let the real motive stay in the shadows, and let only the most observant see the gap. That’s the only way to avoid turning a trick into a trap.