SableMist & Miura
Hey Miura, I was thinking about how the old chroniclers layered their accounts—multiple voices, shifting perspectives—and how that could be mirrored in a VR story. Do you think those medieval techniques still have a place in crafting immersive virtual narratives?
Absolutely. The layered voices of chroniclers give a texture that VR can echo—different avatars narrating the same event, each with their own bias. It keeps the story from becoming a flat line and reminds us that even in a perfect simulation, history is still a mosaic of perspectives. Just remember to let each layer breathe; otherwise the virtual world feels like a lecture, not a lived experience.
I’ll keep that in mind—layers breathing is key, not just stacking voices. Thanks for the reminder.
Glad it helps. Just keep those layers breathing—don’t let them become a static stack.