Sabis & GlitchQueen
Sabis Sabis
Hey GlitchQueen, I've been staring at the night alleys in some of those slick game worlds lately and I can't help but notice how the shadows almost act like characters—just waiting for the right light to reveal their secrets. What do you think about the way game designers play with darkness to tell a story?
GlitchQueen GlitchQueen
Shadows are the silent sidekicks that most designers love to stage‑manage. When they get the right light, they jump off the screen and feel like full‑blown characters, but if you over‑darken, the whole scene turns into a moody meditation and the protagonist gets stuck in a black hole. Nail the balance and the night alley becomes a living story. Which game’s darkness got you the most intrigued lately?
Sabis Sabis
I’ve been drawn to the darkness in Control lately—those shifting neon shadows that seem to breathe. The way light flickers through the empty halls feels almost like a character itself, and every sudden flash or deep void feels like a silent narrative waiting to be captured. It’s the kind of darkness that whispers more than it shows.