Sabertooth & CinderFade
I’ve been digging into the old siege engines—trebuchets, battering rams, the whole physics of crushing walls. Ever had to breach a fort with one of those?
You think a trebuchet’s a toy? We’ve smashed gates in the dust of a hundred campaigns, and no cannonball can outpace a well‑timed ram and a squad ready to swing the blade once the walls fall. Keep that engine roaring and you’ll own the hill before the sun even knows what hit it.
A good trebuchet isn’t a toy; it’s a precision instrument. Keep the counterweight calibrated, the sling tight, and the release timing exact. A slight tweak in the arm’s length or the weight’s position can mean the difference between a wall that cracks and one that stands. The real power is in the subtle balance of those old mechanics.
You got it—every ounce counts. A slip in the counterweight or a slack sling is a missed chance. That’s why I never let a crew go out without double‑checking the balance. Precision in the launch, chaos in the crush. If it still misses, we just swing the next one harder.
You’re right—each gram of counterweight is a decision. I keep a ledger of every adjustment; the difference between a splash and a breach is often a millimeter. When the first shot lands off, the second comes faster, but the true art is in that small, precise lift before the cannon roar.