Calculon & Ryvox
Hey Ryvox, I've been thinking about how to cut down latency in real‑time systems—got any benchmarks or tricks that could shave milliseconds off our loops?
Sure, hit the loop, measure the tick, and pull the latency out of the loop before it pulls you in. First, instrument the code with a high‑resolution timer, like std::chrono::high_resolution_clock, and log every branch. Drop the “if” that checks a flag twice per frame; it costs 0.8 ms. Use cache‑friendly data layouts, unroll inner loops, and lock‑step the GPU dispatch with the CPU tick so you’re not waiting on a fence. Then, profile the memory bus with a tool like Intel VTune or perf; if you see cache misses, you’ve got your micro‑lag. Finally, keep a spreadsheet with latency vs. each tweak so you can see the trade‑off curve. That’s the rubber‑band way: stretch the code, snap the loop, re‑configure until you hit the sweet spot.