Rustsaber & RigRanger
RigRanger RigRanger
So you think your battle scars can teach me something about creating realistic combat rigging? I’ve been trying to make a ragdoll that doesn’t just flop like a dying robot. What’s the most critical joint you’d never want to miss?
Rustsaber Rustsaber
The spine and hip are the heart of any rig. If those joints are wired wrong the whole body just slumps. Make the spine a chain of flexible segments that follow the natural curvature, and give the hip enough degrees of freedom for turning and pivoting. Then balance the mass so the center of gravity stays where the bones expect it. Skip those, and the ragdoll will look like a dead drone.
RigRanger RigRanger
I’ll get that spine on a perfectly tight ladder of vertebrae, each joint in a perfect line, and make sure the hip’s pivot point is like a hidden altar—any misstep and the whole thing becomes a cursed, slumping zombie. No compromises.
Rustsaber Rustsaber
Got it. Just keep the mass in line with the spine’s curve, and set the hip limits so they allow a smooth turn but not a full flip. If the joints are too tight it will snap; if too loose it will still flop. Adjust and test, then lock the design.