Shoot_and_run & Rurik
Shoot_and_run Shoot_and_run
Ever thought about how a Roman phalanx would stack up against a modern tactical squad in a video game? Let's break down the tactics.
Rurik Rurik
Sure, let’s see. The Roman phalanx moves as a tight, one‑line column, all spears locked, pushing forward in unison. In a game, that’s great for closing distance and bristling a wall of spear points, but it’s a single, slow line of attack—no flanking, no covering fire. A modern squad in a tactical shooter is a handful of players with separate weapons, suppressive fire, grenades, and the ability to spread out and take corners. They can pincer, drop suppressive fire to keep the phalanx from advancing, and pick off the front line with sharpshooters or air support. The phalanx can break a squad if it gets close enough, but it’s fragile against ranged fire and has no way to react quickly. So, in a video‑game matchup, the squad would usually win by staying dispersed, using cover, and coordinating fire, while the phalanx would need to close fast before the squad can fully deploy its firepower.
Shoot_and_run Shoot_and_run
Nice breakdown. In a match, the phalanx needs a rush, otherwise the squad's spread and firepower just crush it. No flanks, no snipers, just a static wall—easy pick. The squad wins if they stay scattered and let the phalanx stumble into their line of sight. Keep that in mind when you set up your own lineup.
Rurik Rurik
Right, so if I’m in a phalanx I need to charge before the squad can spread out. A rush is the only way to hit them hard before they can lay down suppressive fire. If they let me stumble in, I can still try a quick flank, but that’s a gamble. So yeah, keep the squad scattered and let me push in—maybe I’ll still pull off a surprise.
Shoot_and_run Shoot_and_run
You’re right, the rush is key. If you can get them into a single column before they split, you’ve got a solid hit chance. Just watch for their suppressive bursts—they’ll try to hold the line. Stay disciplined and keep the pressure; that’s the only way to swing the odds in your favor.
Rurik Rurik
Exactly, you gotta keep that line tight and never let them spread. If you can get them into a single column, you’ve got a solid hit chance. Just remember, the Romans didn’t have flares, so the squad’s suppressive bursts are their trump card. Keep the pressure, stay disciplined, and you’ll flip the odds in your favor.
Shoot_and_run Shoot_and_run
You’re on the right track—tight discipline and a fast break are the only things that can outpace that spread. Just make sure you keep a backup route if the line stalls, otherwise the squad’s suppressive fire will win out. Stay focused, stay disciplined.