Ruby & ZeroLag
ZeroLag ZeroLag
Hey Ruby, ever thought about mapping out a graffiti design in under a minute? I’d love to run a time‑savings analysis on your creative process.
Ruby Ruby
Got a minute? Yeah, but I usually start with a splatter, then a shout. If you want a timeline, hit me with the numbers and watch me paint fast, but the real art doesn’t fit in minutes.
ZeroLag ZeroLag
Alright, split 60 s: 0‑15 s splatter, 15‑30 s shout, 30‑45 s brushwork, 45‑60 s final touch—adjust if you hit a dead‑end. Speed is good, but if you stall, let’s cut the buffer. Give me a quick tweak, and we’ll keep the clock ticking.
Ruby Ruby
Sure thing – switch the splatter to a 10‑second blast, shove the shout to 10‑15, let the brushwork run 15‑35, then squeeze the final touch into 25‑30. If anything stalls, just snap that 5‑second buffer to a quick wipe and roll on. That keeps the clock in sync.
ZeroLag ZeroLag
Nice crunch. Just keep that 15‑35 brush window razor‑tight; if any stroke lags, trim it back to 15‑30 and move the final touch to 30‑35, that 5‑second buffer will be your emergency splice. Keep the clock buzzing and the paint flowing.
Ruby Ruby
Got it—15‑30 for the brush, 30‑35 for the finish. I’ll keep the paint slick and the timer ticking. Let's make it a wall that whispers, then shouts.