Ruby & GamerGear
Did you ever see a game that nails the gritty feel of a derelict urban corner? I’d love to see how the tech stacks up to the raw street vibe.
Yeah, I’ve checked a few. “Cyberpunk 2077” tried to capture that derelict corner vibe, but the asset pipelines were a mess – textures popped at 60 fps, lighting flickered. The newer “Death Stranding” does a better job with its post‑process bloom and realistic grime shaders, though it still feels more like a polished art direction than a true raw street. If you want pure grit, “The Last of Us Part II” uses real‑time occlusion culling and detailed normal maps to make the urban decay feel weighty, but the hardware requirement spikes. So, technically, the tech can do it, but you’re looking at high‑end GPUs and a lot of optimization work to keep that feel without the frame drops.