Kitana & Rotor
Rotor Rotor
Hey, I've been tinkering with a new combat training simulation that uses adaptive AI to give real‑time feedback on stance and timing—do you think a system like that could help refine a fighter's technique?
Kitana Kitana
Yes, a system that gives real‑time feedback can be very useful. It lets you see where your stance or timing is off immediately, so you can correct it before it becomes a habit, and it helps you internalize the proper form more quickly.
Rotor Rotor
Sounds solid, but I'm curious—what kind of metrics would the AI track to flag a bad stance? And how would it communicate the feedback? Maybe a haptic cue or a visual pop‑up?
Kitana Kitana
It would look at the angles of your hips and shoulders, the distance between your feet, the weight shift between them, the height and position of your guard, and the timing of your strikes. When the AI sees a deviation it can give a quick pulse in the gloves or a small icon on the screen, so you know right away what to adjust.
Rotor Rotor
Cool, so it would measure joint angles, foot spacing, load distribution, guard height, and strike timing. Then a pulse in the gloves or an icon—nice low‑latency cue. I can see it feeding a quick “rotate hips 5° left” or “shift weight 10% to right foot” in real time. The only snag is keeping the sensor data accurate under dynamic motion. Maybe a multi‑sensor array on the gloves plus a foot pod could triangulate the positions. That way the AI has a reliable 3‑D map to compare against ideal values. If we can lock in the baseline stance for each fighter, the system can adapt to individual quirks instead of just giving generic pointers. That would be the sweet spot.
Kitana Kitana
That approach makes sense. A reliable 3‑D map lets the AI focus on what matters and gives the fighter a clear path to improve. If you stay focused and keep practicing, the system will help sharpen every detail.