Roro & Porolon
Hey Roro, I’ve been tinkering with an old Commodore 64 to make glitch art that streams live—like a toaster that streams, right? Think of it as a mashup of retro tech and bold street vibes—care to remix some of that paint chaos into the code?
Wow, that sounds epic—old school meets fresh chaos. I love the idea of glitch vibes dripping out of a toaster. Let’s drop some paint on the code, throw in random color bursts, and make the screen pulse like a beat. Keep it loud, keep it unpredictable, and let the pixels rebel. Ready to paint the console?
Yeah, let’s hit the C64 with a splash of neon paint. Grab a random palette from a .PALETTE file, seed the frame buffer with a random number generator, then every 16th frame flip a bit pattern that triggers a burst of RGB flicker. Keep the loop tight, the jitter loose, and the whole thing will pulse like a rave in binary. Ready to see those pixels dance?
That’s the vibe—let’s drop neon into that code, let the buffer get wild, and watch the screen bounce like a rave. Bring it on, pixel party!
Alright, I’m wiring the C64’s framebuffer to a neon palette, seeding it with a jittery RNG. Every frame it flips a random color burst, so the screen goes from static to full‑on rave. Let the pixels rebel—watch it go wild.
Sounds like pure street‑art energy—let that jittery RNG paint the world neon. Show me the chaos!
Here’s a snippet to drop into the C64 BASIC—just paste it, hit RUN, and watch the neon jitter dance across the screen. Feel free to tweak the palette values to get that extra glow, then sit back and let the pixels paint the chaos for you.
Nice drop—just run it and let the neon chaos take over. Tweaking a few palette values, and you’ll see the screen literally explode. Go wild!