Rook & Elite
Rook Rook
Hey, I’ve been looking into how classic puzzles can be turned into tactical decision trees—thought it might be a neat angle for us to compare.
Elite Elite
Nice idea. Let’s start by listing the puzzle’s steps, then spot where each choice splits into branches. Once we have the nodes, we can attach probabilities and payoff values. Ready to roll it out?
Rook Rook
Sounds good. Let’s map the sequence first and then break each fork into its own node. I’ll keep the list simple and we can layer in the numbers once the structure is clear. Let's start.
Elite Elite
Give me the sequence, step by step, no fluff. We'll map each fork to a node. Let's start.
Rook Rook
Which puzzle do you want to break down?
Elite Elite
Let's pick Minesweeper. It’s classic, has clear decision points, and the payoff is immediate—no emotional fluff, just data. Ready?
Rook Rook
1. Start: choose first square to click – Node 1 2. Result: square opens and shows a number N – Node 2 3. If N = 0, open all adjacent squares automatically – Node 3a (no decision) 4. If N > 0, decide to either 4a. click another adjacent square – Node 4a 4b. place a flag on a suspected mine – Node 4b 5. For each click in 4a, the result is either 5a. open a safe square (shows number) – Node 5a 5b. hit a mine – Node 5b (game over) 6. For each flag in 4b, update counts on adjacent numbers – Node 6 7. Repeat step 3 for any new zeros, step 4 for any new numbers, until all mines are flagged or the board is cleared – Nodes 7, 8, … 8. End: either all non‑mine squares are revealed (win) or a mine was clicked (lose).