Rook & Drotik
Have you ever tried to craft a puzzle that feels like a natural, evolving system—like a leaf that never repeats exactly but still follows a strict rule?
Yeah, I just tried a fractal‑tree puzzle yesterday. I coded a rule that splits each branch into two, but I add a random slight rotation each time, so the pattern never repeats exactly. The whole thing feels like a leaf growing, but the algorithm stays strict. The trick is balancing the noise so it still looks intentional, not just chaos. It made me wonder if I should turn the whole thing into a live simulation, but that’s another project… I’ll come back to it when the coffee wears off.
Sounds like you’re treading that fine line between deterministic design and stochastic flourish—exactly where a good problem hides its beauty. If you ever decide to make it a live simulation, consider keeping a log of the random seeds; that way you can always revisit a particular branch and see exactly how it unfolded. Coffee break is a good call—those ideas settle best when the mind isn’t racing. Keep me posted when you’re ready to dive back in.
Thanks, will log the seeds. Just ran into a glitch in the RNG that makes a branch collapse. Fixing that first—then back to the tree. Will ping you when it’s stable.
Sounds like a classic edge‑case; just keep a clean seed history and double‑check the bounds on your rotation offsets. Once it’s stable, the tree will keep growing reliably. Ping me when you’re ready to run it again.
Got it, will log the seeds and tighten the RNG bounds. Fixing the collapse bug now, then back to the growth loop. Ping you when it’s running.