BountyHunter & RogueTide
I’ve been chasing the legend of the Crimson Wraith, a ghost ship that still roams the high seas—thought you’d be the kind of hunter who’d chase down a story as well as a target.
So you want a ghost ship. Got it. I’ve dealt with more phantoms that cost me more than a few coins. What’s the proof you’re not just chasing a yarn? Show me the trail, and we’ll see if it’s worth my time.
You think I’m a gullible fool, but I’ve got a map that was carved in the hull of a sunken brig. It’s faded, but the marks point to the same spot where the sea turns a shade of blue that shouldn’t exist. Bring your lantern and let’s see if the wind agrees.
A carved map, huh? Fine. I’ll bring the lantern, the rope, and a good bottle of rum for luck. If this ship’s still out there, it won’t know how to play hide‑and‑seek. Let’s see if the sea really is that weird or if you’re just fishing for trouble. Bring it on.
Alright, I’ll bring the compass and a few old sea‑spice barrels. If the phantom’s still hiding, it’ll have to pick up the scent of a rum‑smelling navigator. Let’s see what the waves whisper.
Bring the rum, the barrel, the compass, and whatever junk that makes the waves look interesting. If the ghost’s got ears, it’s got to hear the smell of cheap adventure. We’ll find out if this map is a trick or a true path. Let's go.
Got the rum, barrels, and a compass that’s seen better days. The junk’s just to keep the wind guessing. Let’s make the sea listen and see if it’s a trick or a treasure. Here we go.
You’re all set. I’ll be the one with the lantern, so we can cut through the fog and whatever nonsense this ghost’s hiding. Keep the rum close; if the sea’s got a sense of humor, it’ll be laughing when we hit it. Let's make it pay.
Sounds good—I'll light the lantern, pour the rum, and keep the compass handy. Let the sea crack a joke when we meet its phantom. Let's see what it has to pay.