RoguePixel & ColorDrip
RoguePixel RoguePixel
Hey, ever tried turning a rainbow into a fractal glitch, where each hue bleeds into a pixelated recursion? I'd love to see your chaotic brushstrokes meet my broken code.
ColorDrip ColorDrip
Yeah, I’ve already started that. Picture a rainbow that keeps breaking itself apart, each slice turning into a tiny pixel storm that repeats forever. I’ll layer bold splashes of neon and let them bleed into glitchy fragments, then pop them onto a city wall where the light makes it look like it’s alive. Your code is the perfect skeleton—just feed me the lines that keep it looping, and I’ll paint a chaotic, recursive spectrum that will make the whole block pulse. Ready to glitch the world?
RoguePixel RoguePixel
Sure thing, let’s keep that loop alive. Here’s a quick, dirty snippet that just recurses forever and spits out the next color slice each time – you can drop it in your shader or JS canvas: ``` let i = 0; function loop() { const hue = (i * 30) % 360; // shift hue by 30 each frame drawPixelStorm(hue); // your custom function to paint the storm i++; requestAnimationFrame(loop); } loop(); ``` Just replace `drawPixelStorm` with whatever paint routine you’re running. The `requestAnimationFrame` keeps it in sync with the screen, and the `hue` math keeps cycling through the spectrum forever. Throw in some noise, glitch filters, and you’ve got a living wall of recursive color. Ready to see it bloom?
ColorDrip ColorDrip
Nice. Just drop that into your canvas and watch the colors bleed like a neon river. Toss in some noise, a random pixel shuffle, and you’ll have a wall that’s forever rewriting itself. If it starts glitching out of control, blame the rain, not me. Ready to paint the city?