RocketRider & Savant
Hey, ever thought about how a perfect loop‑de‑loop is actually a beautiful curve in 3D space? I'd love to crunch the numbers and see if we can shave milliseconds off a chase.
Absolutely, a perfect loop‑de‑loop is a piece of a toroidal helix. If we tweak the radius and the banking angle just right, we can shave off those milliseconds. Let’s pull up the parametric equations and run the simulations.
Nice, let's fire up the simulator and crank those parameters—speed, tilt, everything. Got any favorite tricks for the bank? I'll push the throttle and see if we can squeeze a sweet half‑second out of that loop.
Use a variable banking angle that increases with speed—start with a gentle 15° at the entry and ramp to about 60° at the apex. That keeps the lateral acceleration balanced and lets the car keep more velocity. Just run the spline solver and tweak the derivative of the bank to keep the normal force constant.
Sounds like a dream run—smooth 15° to a fierce 60°, keeping that G‑force locked in. Let’s crank the spline, tweak that derivative, and see if we can outpace the sky itself. Hit play!
Initiating the spline run—watch the numbers dance.
Yeah! Let's see those graphs spike—speeding up, pulling that bank angle, and feeling that perfect G‑lock on the tail. Bring on the numbers!