Rocket & CraftKing
Rocket Rocket
I’ve been sketching out a design for an orbital habitat that doubles as a crafting hub, and I think there might be a way to map its resource pipeline so everything runs at peak efficiency. Ever tried setting up a spreadsheet to model the flow of materials from mining to final craft?
CraftKing CraftKing
Absolutely, let me break it down for you step by step. First, create a tab called “Mining Outputs” where each row lists a raw resource—iron ore, copper, water ice, etc.—and columns for daily yield, mining efficiency percentage, and any processing cost. Next, have a second tab titled “Processing Chains.” In each row, map the input resource, the processing method (smelter, distiller, compressor), the output resource, the time required per batch, and the energy consumption per batch. Use formulas to multiply the daily yield by the efficiency and then by the processing rate to get the daily output of each processed item. Then add a third tab, “Crafting Demand,” where you list every craftable item in the hub, its required inputs, and how many units you plan to produce each day. Use a VLOOKUP or INDEX/MATCH to pull the needed input amounts from the “Processing Chains” tab. Finally, create a “Resource Balance” sheet that sums total inputs, total outputs, and shows a deficit or surplus for each resource. If you want to fine‑tune, set up conditional formatting to highlight any negative balances in red so you can spot bottlenecks immediately. This spreadsheet will let you tweak mining rates, processing speeds, and craft counts until every slot in your orbital hub is perfectly balanced and you’re not wasting energy or inventory space.