Robin & Junkrat
You ever think about building a decoy that can actually fool a whole squad? I’ve got a plan that’s cleaner than a grenade, but I could use a bit of chaos to make it work. How do you feel about turning a harmless trick into a full‑on distraction?
Heh, a decoy that can throw a whole squad off their game? Sounds like a blast! I’m all about that mischief—just add a splash of chaos, a dash of smoke, maybe a timed explosive that goes off right when they’re looking. Turn that harmless trick into a fireworks show and watch 'em scramble. Count me in, just make sure nobody ends up with a dent in their visor, or else the whole plan’s a no‑go!
Sounds like a plan that’s both flashy and functional. We’ll rig a spare crate with a timed trigger and a smoke pack—fireworks for the show, but keep the blast low‑yield so the visors stay clear. I’ll handle the timing, you’ll keep the squad on their toes. Just remember, a clean exit is the real trick. Let’s make ‘em scramble and then vanish.
Nice! Crate, smoke, low‑yield blast—perfect. I’ll set the timers, toss in a couple of surprises that’ll make ‘em jump—maybe a little echoing click that’ll send them spinning. And when the curtain lifts, boom, we vanish faster than a hiccup. Keep the exits smooth, watch the chaos unfold, and let’s make ‘em wish they’d stayed out of the crossfire!
Alright, I’ll lock the escape route, keep the noise low, and make sure we slip out before the echo hits them. You set the timers, I’ll handle the exit. Let’s do this.
Got it—timers set, mischief ready, and exit locked tight. Watch me light up that smoke and make them all jump like a bunch of startled pigeons. Here’s to clean chaos!