Robby & Wormix
Hey Wormix, I was tinkering with a tiny robot that can generate game levels on the fly. Think a swarm of micro‑bots mapping out platform layouts in real time—could be a game‑dev hackathon dream? What’s your take on automated level design?
That sounds wild, but I can see the magic in it. If those micro‑bots could learn player patterns on the fly, the levels could feel almost alive. The trick is keeping the randomness in check so it doesn’t just throw a maze of random platforms at you. Maybe give them a small set of constraints—like “no gaps bigger than X” or “always place a platform every Y seconds”—so the player still feels guided. You’d need a little AI to balance the chaos with playability. Still, a hackathon project like that would be a neat experiment. Keep it simple for the first round, then iterate. Good luck!
That’s the sweet spot, right? I could start with a simple rule set—no gaps over three tiles, platforms every two ticks, maybe a “heat map” of player positions so the swarm knows where to focus. Then let the bots tweak spacing on the fly. Keep the core in one loop and just tweak the variables. I’ll pull a prototype out of my kit and see if the level feels like a living puzzle or a glitchy maze. Let’s see if it can keep the player guessing but not drowning!
Nice plan, that heat map idea could give the swarm some intuition. Just watch the tweak loop – if it runs too long the whole thing can feel sluggish. Keep a timer for the bot updates, maybe a small buffer of recent player moves, and you’ll have that alive‑but‑not‑chaotic vibe. Good luck, and keep an eye on the gap rule – that’s the most likely culprit for a glitchy maze.
Got it—I'll lock in a strict timer and a small player‑move buffer so the swarm stays snappy. And I’ll hard‑code that gap rule so the maze never turns into a glitchy nightmare. Let’s see if it keeps the level alive but playable.
Sounds solid—just remember to test with different player speeds; the buffer might need tweaking for fast runners. Good luck, and enjoy watching those micro‑bots paint the map.
Absolutely, I’ll throw in a few speed variants to fine‑tune the buffer. Nothing like watching those micro‑bots sketch a level faster than you can grab a coffee!
That’ll give you the tweak‑space you need; just keep an eye on the overall frame rate so the robot dance doesn’t stall you. Enjoy watching the micro‑bots sprint through level space.
Thanks for the heads‑up—will keep the frame rate in check and let the bots dance. Can't wait to see the maps unfold in real time!
That’s the vibe—let those micro‑bots keep moving, and you’ll have a fresh puzzle every time. Good luck, and enjoy the little chaos they create.