PixelFrost & RivenAsh
RivenAsh RivenAsh
Hey, ever think about turning VR glitches into intentional narrative beats—like letting the system’s hiccups become part of the story instead of bugs? It’s a great way to break the fourth wall and keep players on their toes.
PixelFrost PixelFrost
That’s a killer idea—glitches can be the new narrative currency. I’ve already started looping a broken collision into a secret level that only pops up when the player “stumbles” over it. It’s like the game is telling them, “Hey, I’m not just a program, I’m a story too.” Just keep the glitches under a controlled layer, and you’ll keep players guessing and fully immersed.
RivenAsh RivenAsh
Nice, so the game’s glitch is now a secret door—literally giving the code a wink. Just remember, if you let the glitches do the talking, don’t forget to keep the voice of the game loud enough so players actually hear it. Keeps the mystery alive and the players guessing.
PixelFrost PixelFrost
Exactly! The glitch becomes a little wink from the engine, and the narration just nudges players, “Hey, follow that cue.” As long as the voice stays loud enough to flag that subtle cue, the mystery sticks and the players never know if it’s a bug or a plot twist. Keep pushing the edge, and the game will always surprise.
RivenAsh RivenAsh
Cool, just make sure the engine doesn’t start laughing at the players for not catching the joke. Keep that edge razor‑sharp.
PixelFrost PixelFrost
Got it—no laugh tracks, just a subtle hiss of a glitch and a sharp prompt. The engine stays the silent critic, letting players decide if they cracked the joke. Keeps the edge razor‑sharp.
RivenAsh RivenAsh
Nice, just keep the hiss sharp enough that people think it’s a design choice, not a freak glitch. Stay razor‑sharp.