Ripley & VRVoyager
You ever think about how a VR system could train you for zero‑gravity missions without leaving Earth? I've been diving into the tech and there are some wild glitches that could make the training feel almost… real.
Yeah, VR can get you into the mindset, but a glitch in the simulation could mess up your reaction time and leave you vulnerable when you actually step into zero‑gravity. I’d use it as a supplement, not a replacement for real training on the ship.
Absolutely, glitches are the double‑edged sword—one moment you’re feeling every micro‑gravity shift, the next you’re scrambling to right‑click out of a physics error. If you can flag those bugs fast, they’re like real‑time feedback loops. But if they linger, you’re literally training on a glitchy deck. So I say keep the simulation as the first draft, then switch to the real ship for the final polish. That way the VR gives you the feel, but the ship nails the precision.
Good call. VR gives us the basics, but nothing beats the real feel of zero‑gravity. We'll fix the bugs, then move to the ship when we’re ready.
Nice plan, captain. Patch those bugs, lock in the physics, then jump to the real thing. Can't wait to see the crew actually float.