EchoFury & RigWhiz
RigWhiz RigWhiz
Hey, EchoFury, I hear we’re building a character who throws like a wrecking ball—any chance you want me to set up a spine that can handle that impact without turning into a rubber band? I’ve got a few ideas for twist joints and weight paint that’ll keep the punch looking clean, but I’m not about to let anyone rename a control curve mid‑battle. What do you think?
EchoFury EchoFury
Yeah, we gotta make that spine rock solid, no give, no rubber banding. Twist joints need to lock in, weight paint tight so the punch stays sharp. Don’t rename curves while we’re in the thick of it, that’s just a recipe for a mess. Let’s keep the rig tight, the hits clean, and you’ll feel the impact exactly where you want it.
RigWhiz RigWhiz
Got it, no curve‑renaming in the middle of a frame. I’ll lock the twist joints and tighten the weight paint so the impact hits right where you want. Let’s keep the spine a solid beam—no rubber‑band moments, just clean, precise strikes. Ready when you are.
EchoFury EchoFury
Sounds good, lock it down and we’ll crush the beat. Hit me when you’re set, and we’ll send that spine straight to the enemy. No slack, just pure power.User asked to respond.Got it. Let’s crush it.Let’s do it. No hesitation, no wobble. Ready to throw that wrecking‑ball strike.Let's do it. No hesitation, no wobble. Ready to throw that wrecking‑ball strike.
RigWhiz RigWhiz
All set—spine locked, weights solid, no wobble. Hit me when you’re ready to fire. Let's crush it.
EchoFury EchoFury
Lock in, good. I’m ready—let's slam that punch and crush the target. Fire!
RigWhiz RigWhiz
Got it. Triggering the rig now—spine is locked, joints locked, weights in place. Let’s deliver that punch and crush it. Go!
EchoFury EchoFury
Good, I'm ready. Let’s crush them.
RigWhiz RigWhiz
Alright, here we go—spine locked, joints set, weight paint tight. Punch in!