Brain & RigWhiz
RigWhiz RigWhiz
Hey Brain, I’ve been trying to tighten up a character rig’s bone hierarchy so it’s both clean and efficient, and I think a bit of math could make the whole thing smoother. Want to dive into the details together?
Brain Brain
Sure thing. Let's look at the hierarchy and see where we can simplify.
RigWhiz RigWhiz
Got it. Start by listing the bones you’ve got—root, spine, shoulders, elbows, wrists, and any extra control rigs. Then we’ll see if any joints can be merged or if we’re over‑parenting something. Bring me the current hierarchy and the weight paint files so I can spot the heavy‑lifting spots.
Brain Brain
Root Spine_01 Spine_02 Spine_03 Chest Neck Head Left_Shoulder Left_UpperArm Left_LowerArm Left_Hand Right_Shoulder Right_UpperArm Right_LowerArm Right_Hand Left_Foot Right_Foot Plus any extra control bones you’ve added for animation drivers. Let me know if you’ve got anything else in there.