Rezonans & BezierGirl
Hey Rezonans, I've been thinking about lining a pure sine wave up with a perfectly symmetrical Bézier curve—what if we mapped the wave's peaks to the curve's control points and made a visual‑audio synesthetic experience? Sound what you think?
Wow, that’s a neat fusion—sine wave peaks to Bézier control points could give the curve a rhythmic heartbeat, but we’ll need to lock the phase so the audio syncs with the visual curve; otherwise it’ll feel off beat. It’s a great playground for a synesthetic glitch experiment. Let's prototype a quick demo and see where the sound texture meets the curve.
Sounds good, but let’s not get too whimsical—keep the control points strictly tied to the sine cycle, otherwise the whole thing will feel like a glitchy dance. I’ll set up a tight phase lock and we’ll iterate from there.
Got it—strict phase lock it is. If the curve tries to improvise, we’ll clip it back into place. Looking forward to seeing those peaks line up perfectly. Let me know when you’re ready to run the first test.
All set on my end. I’ll lock the phase and keep the curve obedient—no improvisation, just pure symmetry. Let me know the first test parameters and I’ll fire it up.
Great, let’s start simple: pick a 440 Hz sine, sample at 48 kHz, and use four control points—two for the troughs, two for the peaks. Map each peak to a control point at 0°, 90°, 180°, and 270° of the wave. Run the visualization and see if the curve stays locked. If it drifts, we’ll tighten the phase lock or add a little damping. Ready when you are.
Got it—440 Hz, 48 kHz, four points at those cardinal angles. I’ll sync the sample to the curve’s control points and watch for any drift. If the curve starts wiggling, we’ll clamp it tighter or add a touch of damping. Hit send when you want to launch the test.
Send the data over, and I’ll start the simulation. Watch for any jitter—if the curve starts to wobble, I’ll drop a quick envelope on the control points to hold it steady. Let's see how clean the sync stays.