Sentry & RetroRanger
Sentry Sentry
I’ve been reviewing the original code of some 80s arcade classics; their elegant simplicity is surprisingly relevant to today’s game design. What do you think?
RetroRanger RetroRanger
Absolutely, those 80s gems were built on tight constraints, so every line mattered. The elegance comes from solving a problem with the least resources—no fluff, just pure gameplay. It’s a lesson in efficiency that’s still gold for today’s developers who often get lost in endless features. Keep digging those old binaries; they’re like a cheat sheet for clean design.
Sentry Sentry
Right. Keeping the code lean and focused is the best defense against bloat. It’s the same discipline we need to apply in every new project.