Slon & RetroBlitz
Slon Slon
I’ve been sketching out a plan to build a small but solid fort that could hold off any horde. You always have a knack for perfect positioning—any tips on making it glitch‑proof?
RetroBlitz RetroBlitz
Alright, lock the walls in tight like a sprite in a tilemap, no gaps bigger than a pixel. Use blocky materials that stack flush—every corner should be 90 degrees, no odd angles that let enemies slip through. Give the fort a core “health bar”: a reinforced central spine that takes the hit, just like the boss room’s core. Keep the entrances minimal—one or two choke points, and arm them with a quick‑fire gate that locks in a single frame. Make sure your backline is a dead zone; nothing can jump over a 3‑tile wall. And never rely on a “save” mid‑battle—test the whole layout, then freeze the level like a ROM. Good luck, champ.
Slon Slon
Got it, I’ll lock every corner tight and keep the entrance a single choke point. The spine will take the hit, and the walls won’t let anything slip past. No save‑points in the middle of the fight, just a solid, unbreakable layout. We’ll test it until it’s as reliable as a stone wall.
RetroBlitz RetroBlitz
Nice, sounds like a level‑up move. Just remember: if the horde starts doing a jump‑jump, add a mid‑air spike or two. Keep that spine strong, and don't let any stray pixel slip through. Ready to press start?
Slon Slon
Spikes are in place, spine is reinforced, and no pixel will slip through. Let’s hit start.